In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. A design pattern is not a finished design that can be transformed directly into source or machine code. It is a description or template for how to solve a problem that can be used in many different situations. Patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system.

“http://en.wikipedia.org/wiki/Software_design_pattern”

I developed 21 design patterns from 3 categories (Behavioral, Creational, Structural)  as examples to use.

You can find the code on my Github account.

 

Design Patterns in C#
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